Tabletop Zone: Inverse World
Magic and enchantment fill the Gleam. Magic is generally stronger near the Core Light, but unless the enchantment in question is already massive, the fluctuations don't matter for most people. These spells can vary widely in their effects, as well as their power. Simple enchantments, like levitation and flight are fairly common, as their mechanics were perfected ages ago to supply Airships with means of propulsion. Some say that the ancients who perfected flight also made many other types of powerful magic, but they were lost to time.
These items are things the party has found or come into contact with in their adventures.
- Wander's Cave
- Cyrus's Crew